Sci-fi and horror go together like chocolate and peanut butter. Which is why franchises like Alien and Predator thrive to this day. The Star Trek universe may be known for its heady, philosophical take on science-fiction, and its utopian future, but it has occassionally dipped into the horror genre.
You can find chest-bursting aliens, haunted spaceships, psychological torment, split personalities and nightmares come to life across all of the Star Trek TV series.
In space, no one can hear you scream. But aboard a Federation craft? They are more screams than you might expect. Those who love the darker side of genre television should seek out these episodes.
The USS Enterprise encounters a million lost souls - trapped on an endless interstellar voyage!—Ghost Ship is a 1988 Star Trek: The Next Generation novel by Diane Carey. It was the first novel in Pocket Books' TNG numbered novel line, and was the first original prose TNG story. 1 Description 2 References 2.1 Characters 2.2 Starships and vehicles 2.3 Locations 2.4 Races and cultures 2.5. Star Trek - TNG 001 - Ghost Ship # Diane Carey.epub Star Trek - TNG 002 - Peacekeepers # Gene DeWeese.epub Star Trek - TNG 003 - The Children of Hamlin # Carmen Carter.epub Star Trek - TNG 004 - Survivors # Jean Lorrah.epub Star Trek - TNG 005 - Strike Zone # Peter David.epub Star Trek - TNG 006 - Power Hungry # Howard Weinstein.epub.
- Star Trek 2009 Reboot Enterprise NCC-1701 1/500 Scale Photoetch Detail Set by: Photo etch detail set for U.S.S Enterprise NCC-1701 Revell model kit.
- JOSHUA IRWIN and VICTORIA FOX burst onto the Star Trek fan film stage this past Halloween with the unexpected release of GHOST SHIP.Shot using real actors and high production design on the TOS sets in Kingsland, GA and on the new WARP 66 Studios’ bridge sets in Arkansas, Ghost Ship was fun a “Star Trek meets The Walking Dead” fan film that took the community by storm.
'The Enemy Within'
The Original Series
Teleporting through a transporter may seem like a magnificent dream for the future, but the things do seem to regularly malfunction. At least when a good horror story is needed. Just five episodes into the series, we get a taste of the dark side, as an 'Evil Kirk' struts through the corridors of the Enterprise. Most unsettling of all is the scene in which our hero, who bear in mind had only been with audiences for a month at this point, attempts to assault Yeoman Janice Rand.
'Catspaw'
The Original Series
When it comes to good ol' fashioned Halloween scenery in Star Trek, no other episode tops Catspaw, with its witches, spooky castle, black cats, skeletons and cobwebs. Robert Bloch, writer of Psycho, penned the tale.
'Wolf in the Fold'
The Original Series
A serial killer is on the loose on otherwise peaceful worlds, and all fingers point to… Scotty?! Turns out, it's actually an entity once known as Jack the Ripper. The Ripper spirit eventually takes over the Enterprise computer.
'Beyond the Farthest Star'
The Animated Series
With their bright colors, cartoons have a difficult time being 'scary,' but we did not want to overlook the underrated Animated Series, which featured most the same talented cast and creators as the live-action original. Here, in its very first episode, TAS has a plot eerily similar to Alien — predating it by six years. The Enterprise comes across a derelict, insectoid ghost ship in the far reaches of space. Naturally, an evil entity is attempted to lure in our heroes to escape and infect the rest of the universe.
'Conspiracy'
The Next Generation
Easily the goriest of any Star Trek episode, thanks to the wonderful work of effects artist Michael Westmore, 'Conspiracy' climaxes with this gruesome parasite ripping through the charred ribcage of an unlucky Lt. Commander. I know you're likely screaming, 'Kill it! Kill it with phasers!' Thankfully, a surprisingly calm Picard and Riker do just that.
'Night Terrors'
The Next Generation
Trapped in a rift in space, the crew of the Enterprise is plagued by unexplained paranoia and hallucinations. The episode, frankly, is widely disliked by fans, but it does feature some eerie imagery, like these corpses rising under shrounds in the morgue.
'The Next Phase'
The Next Generation
Geordi La Forge and Ensign Ro Laren are presumed dead after — you guessed it — a transporter accident. Turn out, however, that they have instead turned into some kind of ghosts who wander the Enterprise, unable to interact with the living crew.
'Schisms'
The Next Generation
Some crew members complain of a lack of sleep, and suddenly find themselves terrified of ordinary objects. After some psychological probing, it is discovered the all have the shared experience of having been abducted. Creepier yet, Rikers arm seems to have been removed and re-attached without his knowledge. Yep, it's good ol' alien abduction! Only, these aren't little gray men.
'Frame of Mind'
The Next Generation
Speaking Riker, the guy looks like a bass player for the Cure in this gothic tale. The Commander keeps jumping between two realities — once of which has him as a mentally deranged man in an insane asylum.
'Sub Rosa'
The Next Generation
Deep Space Nine is certainly the darkest of the Star Trek series, literally in its lighting and in its overall tone. But Next Gen absolutely served up the most horror episodes, as you can see. In this late episode, we get a classic haunted house tale. When Beverly Crusher visits the house of her recently deceased grandmother, a ghost called Ronin bewitches her into falling in love with him.
'Whispers'
Deep Space Nine
With its overriding theme of war, DS9 typically dealt with realistic horror. But it did dip into traditional spooks here and there. Actually, this episode is quite similar to a classic 1953 Philip K. Dick short story, 'Imposter,' which was adapted into a Gary Sinise flick decades later. O'Brien returns from a mission and everything feels… off. Is something wrong with everyone? Is something wrong with him?
'Distant Voices'
Deep Space Nine
Dr. Bashir is rapidly aging. Quark is cowering with fear behind the bar, muttering about how someone is going to kill them all. Bashir continues to deteriorate. For some, aging is the greatest fear.
'Empok Nor'
Star Trek Ghost Ship Book
Deep Space Nine
O'Brien and a small team journey to an abandoned station to scavenge rare Cardassian parts needed for repairs. There, bodies of crew members are discovered hanging from the walls — bringing to mind Aliens — and a booby trap endangers them all.
'The Thaw'
Voyager
As It has proven, audiences eat up a creepy clown. Here, Michael McKean plays a truly sinister clown who torments poor Harry Kim. The episode also has echoes of A Nightmare on Elm Street — not to mention serious parallels with The Matrix — as we discover that the Voyager crew are experiencing their greatest fears while stuck unconscious in stasis.
'Darkling'
Voyager
The tried-and-true Dr. Jekyll and Mr. Hyde trope inspires this episode, which sees the Doctor breaking bad, a la 'The Enemy Within.'
'The Haunting of Deck Twelve'
Voyager
How do you frighten a bunch of Borg kids? Neelix tells a spooky campfire story. And what better ghost story is there in the Star Trek universe than a malicious entity taking over a ship?
'Dead Stop'
Enterprise
Enterprise proved that you don't need a shadowy, dim spaceship to elicit chills. Sometimes, bright, white and antiseptic can be equally unsettling, as we see when Archer, T'Pol and Tucker board a strange, desolate station. Things always seem to go wrong when the crew needs to make repairs, no?
'Impulse'
Enterprise
At last, the Star Trek universe logically arrived at… Vulcan zombies?! A toxin called Trellium-D turns the typically stoic race into violent monsters. Right off the bat, we see the effects as T'Pol is strapped onto a bed, screaming and thrashing. It makes for a strange introductory transition, as we cut from a screaming T'Pol into that corny cheesy Enterprise theme song. Otherwise, this is about as straight-up horror as Star Trek gets.
Location: Great Bloom systemINTRODUCTIONYour mission is to go to the Great Bloom system, also known as the Bassen Rift, and take scans of the Thalaron radiation in order to determine the rate of spread.
FURTHER STUDY
In the Great Bloom system you'll need to scan pockets of Thalaron radiation. After the first scan your bridge officer will tell you that you need to scan more (three more to be exact). After that you'll pick up a distress signal from the U.S.S. Warwick. You'll need to scan it before you can beam in.
After scanning it a Hirogen vessel will appear that you need to destroy. Then two more squadrons of ships will appear. After you take care of them you can beam to the Warwick.
Voices and Ghosts
On the Warwick you'll need to scan crew members in order to figure out what killed them. After scanning five crew members you'll determine that something drained their neural energy. Your bridge officer will advise you to restore main power in order to access the ship's logs. After reading the logs a group of Hirogen will beam in right next to your location. You'll need to defeat them then return to your ship in order to defeat the Hirogen and Romulans which are attacking your ship.
Taking the Bait
Back on your ship you'll need to defeat four groups of enemy ships that are hidden throughout the debris field. Then you'll have to return to the Warwick in order to defend it from Hirogen attackers so you can continue your investigation. Once all the ships have been destroyed you can beam back to the Warwick.
Setting the Trap
On the warwick you'll need to collect parts from the ship in order to create a subspace forcefield. There are a total of three parts that you'll need to get. Once you have them return to engineering. Here you'll need to place four pattern enhancers which will bring you into phase with what killed the crew.
Once all four pattern enhancers are operational you'll be brought into phase with the creatures. You're bridge officer will inform you that there portals in the ship. You'll need to destabilize all of them. It'll turn out to be that these creatures are the Devidians. Walk throughout the ship and destroy the three portals. Each portal is guarded by a group of Devidians. After defeating them you'll learn that there are a number of these in the area of your ship which you'll need to destroy. So return to your ship.
Closing the Gates
In space you'll need to destroy the four portals. Unfortunately the Romulans have entered the area so you'll need to deal with them as well. After you have destroyed the portals return to the Warwick to investigate strange energy readings. You'll find another Romulan vessel which you'll need to destroy.
Congratulations! Mission Complete. Contact Admiral T'nae.
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H&I | 18 Eerie, Disturbing And Downright Scary Star Trek Episodes
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