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(Redirected from Chronology of city-building video games)

This is a comprehensive index of city-building games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.


Legend[edit]

Video game platforms
AMIAmiga
AMI32Amiga CD32
AQUAMattel Aquarius
ARCAcorn Archimedes
BBCBBC Micro, Acorn Electron and BBC Master
C64Commodore 64
CDTVCommodore CDTV
CPCAmstrad CPC
CROSSCross-platform
DESQDESQview
DOSDOS / MS-DOS
DSNintendo DS
EPOC32EPOC32
FMTFM Towns
GBAGame Boy Advance
GBCGame Boy Color
INTIntellivision
JAVAMEJava Platform, Micro Edition
iPhoneiPhone
iPodiPod
LINLinux
MACMacintosh / Mac OS
MAINMainframe computer
MOBIMobile phone
N64Nintendo 64
NeWSNeWS
OS2OS/2
OSXmacOS / OS X
PC98PC-9800 series
PS1PlayStation / PSone
PS2PlayStation 2
PS3PlayStation 3
PS4PlayStation 4
PSPPlayStation Portable
SATSega Saturn
SNESSuper NES / Super Famicom
STAtari ST
SYBSymbian OS
TkTk
UNIXUnix
VCVirtual Console (Wii)
WiiWii
WINWindows 2000 / XP / Vista / 7 / 8 / 10
WIN3XWindows 3.x
WIN9XWindows 9x
X01OLPC XO-1
X11X Window System
X360Xbox 360
XOneXbox One
ZXZX Spectrum

List[edit]

YearGameDeveloperSettingPlatformNotes
1964The Sumerian GameMabel AddisHistoricalMAINText-based game based on the ancient Sumerian city of Lagash.[1]
1969The Sumer GameRichard MerrillHistoricalMAINAdaptation of The Sumerian Game.[1]
1975HamurabiDavid H. AhlHistoricalMAINExpanded version of The Sumer Game. Published later as part of BASIC Computer Games.
1978Santa Paravia en FiumaccioHistoricalMAIN
1981Kingdom (Also known as Yellow River Kingdom)[2]David Allen[3]HistoricalBBCA conversion of the game 'Hamurabi', it was included as part of welcome package to BBC Microcomputers.
1982UtopiaDon DaglowContemporaryAQUA, INT
1989SimCityMaxis, Nintendo EAD, BabarogaContemporaryAMI, ARC, BBC, C64, CDTV, CPC, DESQ, DOS, EPOC32, FMT, GBA, iPod, LIN, MAC, MOBI (iPhone, JAVAME, SYB), NeWS, OS2, PC98, SNES, ST, Tk, UNIX, VC, WIN, XO1, X11, ZXFirst title in the series.
1990ActRaiserQuintetFantasyMOBI, SNES, VCHybrid with side-scrolling platform game.
1990MoonbaseWessonSci-fiAMI, DOS
1991Utopia: The Creation of a NationCelestialSci-fiAMI, DOS, SNES, ST
1992CaesarImpressionsHistoricalAMI, DOS, STFirst title in the series.
1993StrongholdStormfrontFantasyDOSHybrid with RTS elements.
1993SimCity 2000Maxis, Full FatContemporaryAMI, DOS, GBA, MAC, N64, PS1, PSP, SAT, SNESSequel to SimCity.
1993Lunar CommandWessonSci-fiDOSUpdated version of Moonbase.
1993The Settlers (a.k.a. Serf City: Life is Feudal)Blue ByteFantasyAMI, DOSFirst title in the series.
1994OutpostSierraSci-fiMAC, WIN3XSci-fi version of SimCity.
1995SimIsle: Missions in the RainforestIntelligentContemporaryDOS, MAC, WIN3X
1995SimTownMaxisContemporaryMAC, WIN, WIN3X
1995Caesar IIImpressionsHistoricalMAC, WINSequel to Caesar.
1996AfterlifeLucasArtsFantasyDOS, MAC, WIN9X
1996Holiday IslandSunflowersContemporaryWIN9X
1996Settlers II: Veni, Vidi, Vici, TheBlue ByteFantasyDOS, DS, MACSequel to The Settlers. Nintendo DS port was released in 2007.
1996Settlers II Mission CD, TheBlue ByteFantasyDOSExpansion to The Settlers II: Veni, Vidi, Vici.
1997ConstructorSystem 3ContemporaryPS1, WIN
1998Anno 1602: Creation of a New WorldMaxHistoricalWIN9XFirst title in the series. Hybrid with RTS elements.
1998Settlers III, TheBlue ByteFantasyWIN9XSequel to The Settlers II: Veni, Vidi, Vici.
1998Caesar IIIImpressionsHistoricalMAC, WIN9X, NotSequel to Caesar II.
1999LincityVariousContemporaryCROSSOpen source clone of Sim City.
1999PharaohImpressionsHistoricalWIN9X
1999SimCity 3000MaxisContemporaryDS, iPhone, LIN, MAC, WINSequel to SimCity 2000.
2000Cleopatra: Queen of the NileImpressionsHistoricalWIN9XExpansion to Pharaoh.
2000Master of Olympus: ZeusImpressionsFantasyWIN
2000SimCity 64HALContemporaryN64Spin-off of the SimCity series.
2000SimCity 3000 UnlimitedMaxisContemporaryLIN, WINRe-release of SimCity 3000.
2000StarPeaceOceanusSci-fiWINMMOG.
2001StarTopiaMucky FootSci-fiWIN
2001MobilityGlamusContemporaryWIN, LIN
2001Master of Atlantis: PoseidonImpressionsFantasyWINExpansion to Master of Olympus: Zeus.
2001TropicoPopTopContemporaryMAC, OSX, WIN, WIN9X
2001StrongholdFirefly StudiosFantasyWIN Hybrid with RTS elements.
2001Settlers IV, TheBlue ByteFantasyWINSequel to The Settlers III.
2002MetropolismaniaMedia FactoryContemporaryPS2First title in the series.
2002Tropico: Paradise IslandBreakAwayContemporaryWIN, WIN9XExpansion to Tropico.
2002Moonbase CommanderHumongousSci-fiWIN
2002Emperor: Rise of the Middle KingdomBreakAway, ImpressionsHistoricalWIN
2003SimCity 4MaxisContemporaryOSX, WINSequel to SimCity 3000.
2003SimCity 4: Rush HourMaxisContemporaryOSX, WINExpansion to SimCity 4.
2003Anno 1503: The New WorldMaxHistoricalWIN9X, WINSequel to Anno 1602: Creation of a New World. Hybrid with RTS elements.
2003Tropico 2: Pirate CoveFrog CityHistoricalOSX, WIN
2003Anno 1503: Treasures, Monsters and PiratesMaxHistoricalWINExpansion to Anno 1503: The New World.
2004Immortal Cities: Children of the NileTilted MillHistoricalWIN
2004Outpost Kaloki XNinjaBeeSci-fiWIN, X360
2005Settlers: Heritage of Kings, TheBlue ByteFantasyWINSequel to The Settlers IV.
2005Medieval Lords: Build, Defend, ExpandMonte CristoHistoricalWIN
2005Stronghold 2Firefly StudiosFantasyWIN Hybrid with RTS elements.
2005Settlers: Heritage of Kings - Expansion Disk, TheBlue ByteFantasyWINExpansion to The Settlers: Heritage of Kings.
2005Settlers: Heritage of Kings - Legends Expansion Disk, TheBlue ByteFantasyWINExpansion to The Settlers: Heritage of Kings.
2006CivCity: RomeFirefly, FiraxisHistoricalWIN
2006Caesar IVTilted MillHistoricalWINSequel to Caesar III.
2006Tycoon City: New YorkDeep RedContemporaryWIN
2006Dwarf FortressBay 12 GamesFantasyWIN, LIN, MAC
2006City LifeMonte CristoContemporaryWIN
2006Anno 1701RelatedHistoricalDS, WINSequel to Anno 1503: The New World Hybrid with RTS elements.
2006Glory of the Roman EmpireHaemimontHistoricalWIN
2006Settlers II 10th Anniversary, TheBlue ByteFantasyWINRemake of The Settlers II: Veni, Vidi, Vici.
2007Anno 1701: Dawn of DiscoveryKeenHistoricalDSHybrid with RTS elements.
2007Settlers: Rise of an Empire, TheBlue ByteFantasyWINSequel to The Settlers: Heritage of Kings.
2007Anno 1701: The Curse of the DragonRelatedHistoricalDSExpansion to Anno 1701: Dawn of Discovery Hybrid with RTS elements.
2007SimCity SocietiesTilted MillContemporaryMOBI, WINSpin-off of the SimCity series.
2007Settlers II: 10th Anniversary - The Vikings, TheBlue ByteFantasyWINExpansion to The Settlers II 10th Anniversary.
2008A Kingdom for KeflingsNinja BeeFantasyX360
2008MicropolisDon HopkinsContemporaryCROSSOpen source version of SimCity.
2008SimCity DS 2ContemporaryDS.
2008SimCity Societies: DestinationsTilted MillContemporaryWINExpansion to SimCity Societies.
2008HinterlandTilted MillFantasyWINHybrid with RPG elements
2008Final Fantasy Crystal Chronicles: My Life as a KingSquare EnixFantasyWiiHybrid with RPG elements
2008Settlers: Rise of an Empire - The Eastern Realm, TheBlue ByteFantasyWINExpansion to The Settlers: Rise of an Empire.
2008Imperium RomanumHaemimontHistoricalWINSequel to Glory of the Roman Empire.
2009Grand Ages: RomeHaemimontHistoricalWINSequel to Imperium Romanum.
2009Anno 1404Related, Ubisoft, Blue ByteHistoricalWIN, OSX, DS, WiiSequel to Anno 1701: Dawn of Discovery. Hybrid with RTS elements.
2009Tropico 3Haemimont GamesContemporaryOSX, WIN, X360Successor to Tropico.
2009Cities XLMonte CristoContemporaryWIN
2009OpenCityDuong-Khang NguyenContemporaryCROSSOpen source. A development version is available.
2010Settlers 7: Paths to a Kingdom, TheBlue ByteFantasyOSX, WINSequel to The Settlers: Rise of an Empire.
2010A World of KeflingsNinja BeeFantasyX360
2010Cities XL 2011Focus Home InteractiveContemporaryWIN
2011Anno 2070Related DesignsSci-fiWIN
2011Tropico 4Haemimont GamesContemporaryWIN, X360, OSX
2011Cities XL 2012Focus Home InteractiveContemporaryWIN
2011Stronghold 3Firefly StudiosFantasyWIN, OSX, LINHybrid with RTS elements.
2013SimCityMaxisContemporaryWIN, OSXRelaunch of Simcity Series.
2014BanishedShining Rock SoftwareHistoricalWIN
2014Tropico 5Haemimont GamesContemporaryWIN, OSX, LIN, X360, PS4[4]
2014Stronghold Crusader 2Firefly StudiosFantasyWIN Hybrid with RTS elements.
2014Clockwork EmpiresGaslamp GamesFantasyWIN
2015Cities: SkylinesColossal OrderContemporaryWIN, OSX, LIN, PS4, XOne, NSWBased on the engine used for Cities in Motion 2
2015Cities XXLFocus Home InteractiveContemporaryWIN
2015Anno 2205Blue ByteSci-FiWINSequel to Anno 2070
2018Surviving MarsHaemimont GamesSci-FiWIN, OSX, LIN, PS4, XOne
2018Frostpunk11 bit studiosSci-FiWIN
2019Dawn of ManMadruga WorksHistoricalWIN, OSXPrehistoric city builder that takes place from the Paleolithic to the Iron Age.
2019Workers & Resources: Soviet Republic3DivisionHistoricalWINCity builder with a focus on a communist economic system
2019Tropico 6Limbic EntertainmentContemporaryWIN, OSX, LIN, PS4, XOne
2019IslandersGrizzly GamesFantasyWIN, OSX, LINCasual city builder with low-poly aesthetic
2019Anno 1800Blue ByteHistoricalWINIndustrialization-age exploration building sim
2019Rise to RuinsRaymond DoerrFantasyWIN, OSX, LINIndie city-builder with survival and god game elements
2020Builders of EgyptStrategy LabsHistoricalWINAncient Egypt city builder that takes place from the birth of Egyptian Civilization to the Ptolemaic Kingdom and Cleopatra's death.
2020TownscaperOskar StålbergFantasyWIN, OSX, MOBIndie city-builder with a specially intuitive gameplay and interface

See also[edit]

References[edit]

  1. ^ abRollinger, Christian (9 January 2020). Classical Antiquity in Video Games: Playing with the Ancient World. Bloomsbury Publishing. p. 29. ISBN978-1-350-06664-9.
  2. ^'Welcome for BBC Micro (1981) - MobyGames'. Retrieved 2 October 2016.
  3. ^http://bbc.nvg.org/doc/Welcome.pdf
  4. ^'9 Ways To Dictate Like A Pro In Tropico 5 on PS4'. Retrieved 2 October 2016.
Sim
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  1. BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

DOS - 1988

Also available on: Commodore 64 - Amiga - Apple II

4.53 / 5 - 32 votes

Description of BattleTech: The Crescent Hawk's Inception

As the first and only RPG based on the well-known FASA giant robots universe (Battletech 2, not developed by Westwood, isn't an RPG but a turn-based tactical strategy game), The Crescent Hawk's Inception does not disappoint.

Westwood again masterfully weaves an addictive blend of action and traditional RPG into a captivating game, with an engaging plot that follows the adventure of Mech pilot Jason Youngblood from his apprentice days and beyond. Truly a game that sets new standards for the genre, and foreshadows many successors to the FASA license. Two thumbs up!

Review By HOTUD

Visit this site for more info on the game : http://www.classicgaming.cc/pc/battletech/

External links

Captures and Snapshots

    Screenshots from MobyGames.com

    Screenshots from MobyGames.com

Comments and reviews

blahblah2019-01-022 points

Got into Battletech & Mechwarrior RPG table-top as a kid, and ended up getting this game when it came out. Was a bit disappointed with how it sort of bent the rules or just out-right did stuff that made no sense. EG: you could upgrade mechs to variants, but only one or two pre-canned ones the developers put in the game.. and some were super-awkward (like a Commando with massive amounts of lasers that was an over-heating nightmare).
Was also annoyed how items from the Mechwarrior table-top book that were designated as super rare were just easily bought at stores if you had the cash. (EG: vibro-blades, SRM launchers.. SRM launchers were supposed to be ultra-rare stuff leftover from Star League days, but you could just go to a shop and pay money to deck out your entire crew in them.. and heavy assault armors and other super-rare stuff like it was just everyday common stuff.)
The game has the possibility of you making it out without a mech early on, and if you did, you were sort of screwed. The only way to get a mech was to partake in the mech arena by renting a mech for astronomical amounts of cash.. and they'd toss you in an Urban Mech.. which you cuold use to blow out the side of the arena and try making a get-away.. which was near-impossible due to how slow it was.
If you had no mech, then you were a bit hosed when coming across random encounters, since any mech in the random encounter could blow your group to smithereens. But, even if you defeated them all (eg: you had SRM launchers), you'd never take out the mech to make it salvagable as a mech to use. So, it was just very one-sided in what you could do.
(spoiler alert!)
They also had one of your team-mates turn traitor.. and it was random. So, if it was one of the few people that could pilot a mech.. you ended up getting screwed and limited to only having 2 mech pilots instead of 3.
You could also cheese the game by simply investing in the stock market early on, and if you chose the correct stock then you were flush with cash for the entire game.. letting you deck out in super armor, SRM launchers, modifying all mechs to top-notch variants, etc early on and just steam-rolling the entire game.
(/spoiler alert)
The last part of the game.. they made the weird design decision to have it all be on-foot.. everyone gets out of their mechs and you're stuck wasting hours wandering through an underground Star League base trying to get to something your dad left you. 'Wow, I get to wander through a lost Star League base!? AWESOME!' No. no it's not. It's just corridors and 'go find the way to open this door' puzzles. Nothing much else to see or do.
Most of your play time will be spent trekking across the MASSIVE overworld map just trying to find the next town or what-not to go in and hope you can find a member of the team. And, while doing so, you get stuck with random encounters a la JRPG fashion that just catch you by surprise. While combat is fun, it gets old when you're just trying to go from point A to point B and accomplish things (especially if your mechs get trashed and you're struggling to make it to the next town to get repairs before you lose one of your mechs).
It was an ok game for it's time, but spent too much time focusing on foot-soldier combat and chasing your tail figuring out where the story was going.. which is why Mechwarrior games were more popular, since they focused more on mech combat and strategy.

Kobal2017-11-290 point Amiga version

You needed the entire manual to finish the game. Early DRM I guess. I had it and the ending was pretty cool byou wind up with a 20 ton mech.

Dervrak2017-04-213 points

This game sadly, despite getting pretty good reviews, was a poor seller and didn't get a lot of buzz back in the day, which is sad because it's a good RPG/Strategy mix and a fine adaptation of the Battletech world. Infocom was in financial trouble by time the game came out and was making a desperate attempt to get away from being known as the 'text adventure' company. Unfortunately, their core fans dismissed it because it wasn't another 'Zork' and other customers dismissed it assuming it was just another text adventure.

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Epithet2016-05-151 point

you can get the Chamelon and Jenner both. kill two Jenner then run. then Follow Jakes plan. you have a new pilot, and a Jenner for them

Wayne2016-03-190 point

The 'more info' link is a dead site. It just has a bunch of broken links.

articulategrunt2015-10-170 point DOS version

Someone help the computer semi literate please. Love this game and still have my original copy that I obviously can't play anymore (5.25' discs you know). Downloaded it but can't figure out how to make it run. Help?

casper2015-05-012 points DOS version

thanks for making this game available. :) I loved it when it was first released and am still a battletech fan. Happy gaming!

Jake2014-12-302 points DOS version

I should add, that was the C-64 version, I never really played the DOS version that much, not sure if you can get the Jenner in this one.

Jake2014-12-301 point DOS version

I may be a bit biased being a fan of table-top battle tech and CRPGs in general, but I really enjoyed this game.
To add to what dosgamer stated, you can also get yourself a Jenner in that breakout, kill at least 2 of them with your Chameleon, then run like the devil to the city to get your first crewmate, then come back, usually at least one salvageable Jenner will still be there. There's a catch though, you cant save/load, you cant fight any battles in between (it will still be there if you can escape any random fights without any serious exchange of gunfire,) and you cannot repair your mech. The downside is that there are no mod-kits for the Jenner, but it packs enough punch as-is to make it the best Mech in your arsenal. Of course, come to think of it, if you meet the above criteria, you're pretty much proving you don't need the Jenner to begin with...

Gatorz2014-11-270 point DOS version

Does this game finish ?
because i remember when i was playing this game, the game stuck when i found the last Mech in the cave ( after those headache door puzzle ) i thought the disk game were damage so i decided to buy a new one. but still stuck there .. ' pls insert next CD '
it's frustating me

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ADWOLF2014-09-06-2 points DOS version

This is my altime favorite game from my childhood. I could never finish it because I had a bootlegged Amiga version without the map to finish the game. I still download this every couple of years for another play through.

Robby2014-01-133 points DOS version

trying to load this up on D-Fend Reloaded but it just goes into DOS and does a 100% load twice then closes out.. any advice? only my second game ive tried to play.. (the first one worked fine) would love to know what I need to do

Jul2013-09-210 point DOS version

Thanks for these great games! Brings back so many memories!

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dosgamer2013-09-010 point DOS version

There is a password (manual) copy protection for this game.
Tip- you can actually grab the (medium mech) Chameleon during the escape from the training center. Being the only medium in the game, its a good advantage. Save the game before the training session where the enemy Jenners crash in since it might take a few tries, and just try to evade and run away, don't even bother fighting.

OM2013-05-020 point DOS version

...Unless you've got the manual, you *will* need this FAQ in order to complete the game:
http://www.gamefaqs.com/pc/581539-battletech-the-crescent-hawks-inception/faqs/24550

guest2012-10-030 point DOS version

Review of Battletech for DOS:
http://www.youtube.com/watch?v=CgJq2zZ2UbI

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GnomeLeveler2008-04-21-2 points DOS version

I played this game when it first came out, and even now, I think it's still fun. While it's not as honed as today's RTS games, it has its own unique features and pitfalls.
This game was a complete departure from the earlier game, using a top-down RTS interface instead of a 3-D cockpit sim interface. As far as gameplay goes, it poses decent challenges and you really appreciate the different mechs available - and there's great replay value in trying to win battles over and over using different groups of mechs. The only annoyance I have with this game is the sometimes-frustrating navigation system. To move a unit, the computer determines the route from A to B and each mech can move a limited number of squares per turn. The computer can come up with some pretty ridiculous routes. Oh well.

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DOS Version

Game Extras

Various files to help you run BattleTech: The Crescent Hawk's Inception, apply patches, fixes, maps or miscellaneous utilities.

Commodore 64 Version

  • Year:1989
  • Publisher:Infocom, Inc.
  • Developer:Westwood Associates

Amiga ROM

  • Year:1989
  • Publisher:Infocom, Inc.
  • Developer:Westwood Associates

Apple II Version

  • Year:1989
  • Publisher:Infocom, Inc.
  • Developer:Westwood Associates

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